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tForce Dreadbright

After one year of tForce's release, Italia Troller started working on tForce 2, also in GDevelop. However, due to his less attendance to the project, it was abandoned forever.

2 months after the abandonment, Italia Troller wanted to create a FPS (or first-person shooter for full term), without any experience at all. So he chose Godot.

After like 2 years of development hell, it's still W.I.P, story, lore, dealing with fast evolution of game engines, all kinds of stuff that game developers have problem with... And it's not laziness, it's hell.

As of right now, his ambitious-mind is still letting him work, but more focused on lore at this time.